The Pop Books

The Pop Books is a collection of interactive projects that use physical book as carrier to explore the new way of reading.

 
 

Susan B. Anthony Museum Handbook

Susan B. Anthony museum handbook is a design challenge made for the Susan B.Anthony museum at New York.

Ideation: The idea of this handbook is inspired by Susan B’s diary, which is a critical part of the entire museum experience. Therefore, I want to add an additional layer of the dairy information to the experience, and deliver the information in AR together with the hand book.

How it works: User can scan the handbook to get the detail information from Susan B diary in audio, they can also view a quick AR sketch based on different exhibits. This AR handbook can also be taken away with the visitor and experience the AR content at else where. 

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The Jungle Book

Idea and features: I want to create a playful reading experience, and I decided to create an AR character to guide the reader through the entire book. I choose a book of planet and create a forest-style elf to match the vibe

How it works: When the user opens a book on a random page, a little AR elf character will pop up and tells a story on that chapter. Each page consist of different AR content.

 

Use the illustration inside the book as AR marker:

Character design in Fuse:

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Demo in Vuforia:

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Little Prince 

Ideation: The goal of this project is to create a childhood-like reading experience. Instead of really reading in this way, this playful interaction designed to bring an interesting feeling into reading for both grown-ups and children.

How it works: The movement of open and close the book will reset the page for the user. When the reading page is displayed, user can use their finger to draw on the touch screen and the text will show up.

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Mock-up on Website:

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